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Radial Strike

Radial Strike · Field guide

Structures

A stronger economy and a place to hold the line.

Update 53

Main base

Citadel

Your main base. Protect yours and destroy the enemy’s to win. It fires at the nearest enemy troop in range, including flyers. It is not purchased or rebuilt.

First build
Starts on the map
Health
6,000
Fortification
60%
Physical armor
0%
Regeneration
1 HP/s
Construction
Already built
Attack
360 magic / 1s
Range / targets
80 / ground & air

Constructed building

Watchtower

A lasting defense that fires at ground troops and flyers. Protect valuable positions while your formation advances.

First build
140g
Health
1,600
Fortification
30%
Physical armor
15%
Regeneration
1 HP/s
Construction
15s
Attack
40 physical / 1s
Range / targets
52 / ground & air

Next prices with surviving copies: 140g → 280g → 560g. Construction counts too.

Constructed building

Gold Mine

An economic investment. It has no attack and begins producing bonus gold only when construction finishes. Protect it from enemy troops.

First build
100g
Health
800
Fortification
30%
Physical armor
0%
Regeneration
1 HP/s
Construction
15s
Attack
None
Range / targets
No attack

Next prices with surviving copies: 100g → 200g → 400g. Construction counts too.

1 gold every 2 active seconds after completion.

Construction and lasting defenses

The hammer opens Structures. Drag a card into the highlighted build zone, or select it, choose a clear spot and confirm. Keep the whole building inside the zone and clear of troops, buildings and reserved entries. Each living structure, including construction, multiplies its own type’s next price by 2. Destroyed copies lower that price. There is no fixed count limit or ruin cooldown.

Buildings persist between waves and are vulnerable during construction. Living buildings regenerate up to their maximum HP; destroyed buildings do not revive. Fortification reduces both physical and magic damage.

Income and time

During active battle you earn 7 gold every 3 seconds. Each completed, living mine adds 1 gold every 2 seconds, counted from its own completion. Saved gold earns no interest and waves do not add a separate income payment.

Preparation, pause and match end stop battle income. Game-speed controls advance all active battle clocks together.